![]() it can use dark areas of its lair/encounter area to retreat or attack from out of sight. Use darkness to your advantage: the beholder has twice the darkvision naturally given to players (except for certain special abilities).A smart creature would never willingly get to the same level as the PCs if it can help it, and it can't fall due to its hover trait. ![]() Melee attacks don't work if the beholder is above you and out of range. I used an acid river in one of my encounters and a 150 foot fall in another to pretty great effect, and it added a level of complexity to the fight The beholder can make good use of its Telekinesis if it can drag you over a cliff or into a pool of acid and it fits with a creature who wants to make the most of its own abilities. Add environmental hazards (pits, lava, acid, etc) to the encounter area.So for level 10 characters, depending on rolls, you could have a cakewalk, or a TPK, based on dice rolls alone. They defeated him with two dropping to 0 HP and one dying). and for five level 12 characters (they would have made short work of him as they were all ranged/caster types and knew to spread out and keep the antimagic cone on just a few of them at a time, so I threw in some minions to keep them busy and extend the fight. I've run a beholder twice, once for a party of four lvl 8 characters (they were running away from it with a treasure, not trying to kill it they succeeded with the objective but 3 of them died). Running Beholders is strange, because mechanically, only 3 of their eye rays deal damage, and if played RAW they are randomly chosen so there is a chance you could go a round (or several) without dealing any damage. ![]() Monstrous Compendium Vol 3: Minecraft Creatures
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